Signed in as:
filler@godaddy.com
Signed in as:
filler@godaddy.com
Be the first player to empty your hand (Competition Mode Adds Points) by outsmarting opponents with elemental dominance, wild twists, and duels.
SET UP
- Shuffle the full deck and deal 7 cards per player.
- Place the rest facedown (Draw Pile)
- Flip the top card to start the play pile.
- Play begins with the player to the left of the dealer and continues clockwise.
ELEMENTAL DOMINANCE
- Cards are played when they beat the last card layed down, Either by matching the element type and number, or by using a more dominant Element.
DOMINANCE CHART
- FIRE > EARTH
- FIRE = AIR
- AIR > WATER
- AIR = FIRE
- WATER > FIRE
- WATER = EARTH
- EARTH > AIR
- EARTH = WATER
TURN RULES
- On your turn, you must play a valid card or Pick-Up 1
- If New card is playable, you can continue immediately
- if you cannot play, your turn ends.
- First Turn Restriction: No Havoc Allowed
- After everyone goes, UNLEASH THE HAVOC!!!
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