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CL4SHING 4 NEWBIES

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Cl4sh The Game: Havoc Cards

Pick Up 2 Fire Card

Pick Up 2 Fire Card: This card can be played over a Fire card or an Earth card in the discard pile. It also can be stacked on another Pick-up card forcing the next player to draw.

Duel: Fire Card

Duel Fire Card: can be played on any Fire card or Earth card. This card allows you to pick your opponent and duel them from your hand of element cards.

Pick-Up 1 Water Card

Pick-Up 1 Water Card (Draw & Skip): can be played on Any fire card forcing the next player to draw and skip. It also can be stacked with other Pick up cards.

Pick-Up 1 Air Card:

Pick- Up 1 Air Card (Draw & Skip): This card can be played on an Air card or a Water card. This card can also be stacked on another pick up card.

Balance  Earth Card:

Balance Earth Card:  This card forces all players to pick up 2 cards, but no one gets skipped.

Echo Water Card:

Echo Water Card: This card skips everyone, allowing the player to go again.

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Strategy Guide

Official Rules

🎯 OBJECTIVE

Be the first player to empty your hand (Competition Mode adds scoring) by outsmarting opponents through elemental dominance, wild twists, and duels.


🔧 SETUP

  • Shuffle the full deck and deal 7 cards to each player.
     
  • Place the rest face down to create the Draw Pile.
     
  • Flip the top card to start the Play Pile.
     
  • Play begins with the player to the left of the dealer, proceeding clockwise.
     

🔁 TURN RULES

  • On your turn, you must play a valid card OR draw 1 card.
     
  • If the card you draw is playable, you may immediately play it.
     
  • If you still cannot play, your turn ends.
     

🔥🌊🌬️🌍 ELEMENTAL DOMINANCE

You may discard a card if it dominates the last card played in the discard pile.


A card is valid if:
1️⃣ It matches the same element with a higher number, OR
2️⃣ It uses a more dominant element (see chart), OR
3️⃣ It is a Havoc Card whose element dominates the previous one.


DOMINANCE CHART

  • FIRE > EARTH
     
  • AIR > WATER
     
  • WATER > FIRE
     
  • EARTH > AIR
     

This loop is continuous.


⚡ HAVOC CARDS & EFFECTS


ALMIGHTY

Can become ANY card during dominance play mode (Cannot be used in Duel)


ECHO (Water)

Skip everyone and play again with the same element.


DUEL (Fire)

Challenge any player to a 1v1 showdown.


How a Duel works:

  1. Both players secretly choose one element card and place it face down.
     
  2. Reveal simultaneously.
     
  3. Dominant element wins.
     
  4. If both cards tie by element, the higher number wins.
     

Tie again?

  • Both players must play another element card.
     
  • If a player has no card, they draw until they can play.
     
  • If a second tie occurs:
     
    • Challenger picks up 2 cards
       
    • Defender picks up 1 card
       

Discard all Duel cards used to the bottom of the discard pile.
Play resumes with the player after the challenger.


CHAIN REACTION (Air)

Switch seats with any player.
If you want to play again, choose the next player in rotation to skip them and continue your turn.


BALANCE (Earth)

All players except the one who played it must draw 2 cards.


SHIELD (Defense)

Blocks the next Havoc attack against you.
After Shield resolves, the next player may start the turn with any element.

Side Note: If a Shield is played to prevent being attacked by a (balance card) out of turn, game continues with the person who was next in the original order and the shield is just a buffer to prevent having to draw to cards.


PICK-UP 1 / PICK-UP 2

Force the next player in rotation to draw cards and skip their turn.


🏆 COMPETITION MODE (SCORING)


🔢 ELEMENT SEQUENCES

You may play sequential runs of the same element:

  • Examples: 1-2, 1-2-3, 2-3-4-5, 1-2-3-4-5
     
  • The sequence must be higher than the card currently on the play pile.
     
  • All cards must be same element.
     

PICK-UP COMBOS

Pick-Up 1 and Pick-Up 2 may be stacked.
Example:

  • Drop a 1 + 2 → next player picks up 3.
     
  • Drop all Pick-Ups in your hand to force a mega pick-up.
     

⚠️ LAST CARD RULE (SIGNAL CARD)

If you reach 1 card, you must immediately take a YELLOW SIGNAL CARD.


If you forget and someone calls “CL4SH!” → you must pick up 4 cards.

🎯 SCORING


  • Each Duel Won → 1 Point
     
  • Each Sequence of 4 Cards → 2 Points
     
  • Each Set Won (win the round) → 3 Points
     

MATCH ENDS AT: 15 POINTS!!!




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